Hoi4 naval templates

IJN Mutsu Battleship constructed under the eight-eight fleet doctrine. However, it is more complicated to find information regarding the specific order of battles, which includes the divisions and hierarchical command structure of the fleet. The following Order of Battle will be useful for players of HOI4 to have a historical guideline of the composition and units they should have built by December It is applicable independently if you starts the game in or More importantly, if you want to have more immersion in the game, you could also replicate the structure of the OoB so that not only the ships but also the divisions and squadrons have the same historical names.

The information is directly translated form Japanese written sources, and the translation has tried to conserve the original meaning as much as possible. Escort Destroyer Flotilla: Mikazuki, Yuukaze. Your email address will not be published. Notify me of follow-up comments by email.

Poland (HoI4)

Notify me of new posts by email. Enter your email address to subscribe to this blog and receive notifications of new posts by email. Email Address. Remorika website is aimed to provide a modern interactive information about the Imperial Japanese Navy Nihon Kaigunthe Pacific War and the History of military conflicts WW2 and beyond in general.

We make History alive through reviewing and playing classic and latest Wargames simulations, building model kits, as well as enjoying and suggesting related epic book readings. Search Contents. Matched Content. Leave a Reply Cancel reply Your email address will not be published. Subscribe to Blog via Email Enter your email address to subscribe to this blog and receive notifications of new posts by email. About the Site.

hoi4 naval templates

Most Popular.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. I'm quite new to the game and I was wondering if there's a meta mainly with like navel composition and like division templates for example should you use 7,2 infantry or is artillery useless that's what I've heard so if anyone has a new guide or if there's any meta I should know about like is space marines still a thing.

Showing 1 - 6 of 6 comments. Ulrich View Profile View Posts. Artillery is nowhere near as OP as it was in the past and is also expensive. For tanks you want 40 width. The meta for air is to have more and better fighters than your enemy.

hoi4 naval templates

I think high spotting is the most important stat for naval combat now. Last edited by Ulrich ; 21 Mar, am. Originally posted by Sanalove :. For spotting, use a light cruiser with catapults.

A few of those will spot anything. Keep in mind ships take time to spot enemy units unlike most other aspects.

[HoI4] The Best Naval Composition

The more and higher the spotting for your ships, the easier and faster it will be to see other ships. Also, use 'never engage' if you just want a scouting force. I have yet to see the A. Originally posted by Latios :.The focus trees for the Commonwealth nations are pretty underwhelming. There are mods available on the Steam workshop for several them that, in my opinion, are more fun to play with than the official DLC ones. Honestly, my main reason to recommend it is the new unit models and voice overs, which help add texture and immersion to the war.

I think the content designers did an overall better job on the focuses and events in this pack than they did in Together for Victory. The new options for Japan and Germany are a lot of fun, though. It's a pretty definitive 'yes', although the caveat is if you typically avoid big naval powers or generally don't play the nations that are getting the most improvements here, then you may struggle to get much out of this.

Hearts of Iron 4 DLC Guide

Being able to design ships, refit and all of the other little naval goodies completely revolutionises the naval game, where-as the Government-in-Exile mechanic is crucial if you like play nations that typically can get steam-rolled by larger powers.

The new focus trees, while a bit complex to navigate, also bring the four targeted nations to up to the same level of flexibility nations like Japan, Germany and the Balkan nations.

Overall, this is either tied, or a very close second, in terms of value, and the only real deciding factor is how much you enjoy the naval aspects of WW2. This one is less certain than previous expansions. If you're interested in the Iberian peninsular and playing a more fleshed out Spanish Civil War either as one of the Spanish factions, or as someone like Portugal then this is a must-have.

If you don't care though, the new SCW potential can still trigger without the DLC, adding another tool to the sandbox. The new units fill interesting little niches we didn't know were there, and the Intel system is a bit more interesting now. But things like Espionage and the new 'agencies' don't pack as much punch as we might have expected.

I guess they couldn't have designed this system to be too powerful as it might upset the game for non-buyers, but as it stands it's a fun system to play around with, but it's not game-changing. Or even war-winning, although we've yet to explore that fully.

hoi4 naval templates

France gets some unexpected love here as well, and the free 1. A total of 35 new songs spread across three faction specific radio channels, each with their own unique look and design. The music in HOI4 is already quite good, but if you were looking to double-down on this side of things then there are worse things to spend your money on.

This is pack aimed at a very specific set of WW2 enthusiasts. If you're one of them, you probably only have this but this is basically just a cosmetic pack that adds in new skins for specific types of vehicles. Depending on your Division composition you might not even see most of them. We'll always keep these up-to-date so you're fully informed as to what to buy.

Log in to join the discussion. Hafer 25 Feb 0.Despite the Pact of Steel with Nazi GermanyItaly did not join in the war until Juneplanning to get a share of Allied territory with the defeat of France. The Allies started to invade Italy in the summer of and Mussolini's government collapsed. Badoglio and the king escaped to Brindisi without giving any order to the army, which surrendered to the Germans without putting up a fight.

The royal government remained in control of the south, declared war on Germany, and was eventually re-established as the government of all of Italy shortly before the end of the war in the spring of Significant partisan actions took place in northern Italy.

Italy starts at war with Ethiopiawhich is something they will be focusing on for the first months of the game. The Italian technological superiority pretty much guarantees that they will win the war. The new transportation mechanics makes it less of a hassle to strengthen this theatre, and less of a hassle to move back troops afterwards. Italy has an interesting national focus tree with five different entry points.

Here you can put some stuff that relates to the political situation in-game in and following years. Italy starts with two national spirits. Here you can type some informative bits about this nation's economy in-game in and following years.

Italy has 39 divisions inbut while that looks strong, it is due to them moving to binary divisions earlier, so each of their divisions has less punching power.

Put strategies and guides here to help others play this nation. Please post individual guides under its own subheader. As italy you should focus on winning the war in Africa as soon as possible. To do this you need to secure the Mediterranean so you can send supplies and troops to North Africa. To do this I recomend waiting until the capitulation of France to avoid losing ships against their formidable Mediterranean fleet.

During this time I like to build up as much radar coverage as possible in the Med. Once France falls you, send out your entire fleet to a sea zone you have radar in this will give you an advantage in spotting while simultaneously using fighters and naval bombers to cover the area. After this, the Brits will likely attack with their capital Med fleet and likely be defeated.

I like to have carriers, a few battleships, some cruisers and a few dozen destroyers. Once the Med is secure, it should be relatively easy to use your first rate army to push back the sparse allied colonial garrisons it will be good to have smaller and mobile because once you push into central Africa the front can be very long. I recomend investing in heavy fighters in the early game to help cover the large African and Mediterranean Sea Zones.

Sign In Don't have an account? Start a Wiki. Contents [ show ].There is a specific list of effects that can instantly change the game. Effects are carried out once when triggered by the rules around it. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are.

Besides effects, there are also State Effects that can only be exerted on selected states. Sign In Don't have an account? Start a Wiki. Contents [ show ]. Categories :. Executes a country specific event in the future.

If the country doesn't exist, then the event will never fire. Does nothing, but will show a custom message within the tooltip when hoovering with the mouse.

Will write whatever localization it can find for the given name within the tooltip. Releases the tagged country from the current country, the released country gets all states that were cores.

Removes a country from the current country's faction. Might not work if the country is not faction leader, needs testing.

Changes a country's rules, overriding possible ideology rules regarding diplomatic actions such as sending volunteers. Declares white peace with another country. Might only be possible if both countries are war leaders.

Moves the player s who are playing tagged country over to the current country. Reverse tag switching. Kills the current country leader. If no new leader is available, a random one will be generated. Retires your current country leader. Removes an idea and replaces it with another. If the two ideas have simular localization names, the tooltip will mention that the idea is modified and what the differences are, while in reality it is replaced.

Increases manpower by the given amount. This bonus is flat, and doesn't scale with conscription.

Hearts of Iron 4 Console Commands List

Increases land army experience by the given amount. This refers to the experience that you gain from land battles and that you can spend on templates. Creates a division template for the current country.Poland is one of the major countries in Hearts of Iron. It is available for play in several scenarios and battles. Poland is a major country in the scenario, the only scenario to allow a significant period of peace for the player to prepare their nation for war. Poland begins with a modest economy, but a sizable army.

The Polish Army in was fairly large. At the time, it was equivalent in numbers to many of the major military forces in the world, and was greater than that of their primary threat: Germany. However, the army was almost entirely composed of infantry divisionsand attached brigades were sparse. Wladyslaw Sikorski was a major military and political leader in Poland during the war years.

Top corps commanders are Lieutenant Generals Sikorski and Sosnkowskiboth skill level 2. The Air Force is small in quantity, especially considering the existing threats Poland faces. The force is based in Warsaw, where a level 6 airbase exists. All are skill level 1 and the only one with any notable trait is Heller, who is a Tank Buster.

The tiny Polish Navy has only two flotillas at the level 8 naval base in Poland's only coastal provinceDanzig. Poland's economy will only support two tech teams simultaneously, requiring Poland to plan carefully to complete important research. All of Poland's resources are stockpiled in Warsawthe country's capital. Poland begins with the military in need of several upgrades and reinforcements to bring it up to date and strength. Total upgrade needs are over IC while reinforcements require more than 40 for full rate.

Poland begins as a Paternal Autocrat form of dictatorship. While it is more democratic than authoritarian, it is so completely right wing that it does not qualify as a Democracy. Poland begins with no belligerence or dissent. Poland's mix of slider positions makes it more difficult to have a cohesive strategy based on them. Sign In Don't have an account?

Start a Wiki. Contents [ show ]. Categories :. Cancel Save.Skip to content. Branch: master. Create new file Find file History.

HOI4 Ship Design Templates (Hearts of Iron 4 MTG Expansion Tutorial)

Latest commit. Globvs Winged Hussars. Latest commit dc8 Aug 18, You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Aug 9, Adrien Arcand.

Jun 18, Africa Nazi. Major Rework II. Jun 14, Africa Normal. African Hands. Aircraft Bomber. Aircraft Bomber2. Aircraft Bomber3.


thoughts on “Hoi4 naval templates

Leave a Reply

Your email address will not be published. Required fields are marked *